Weekly GameFi research

GameFi, measured by what it actually costs to play

What games actually cost to play on-chain — fees, gas and yield across every major gaming chain. We track player activity, game economies and — above all — the real on-chain cost of every in-game action: energy, bandwidth and per-transaction fees.

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The week in numbers

September 7 – 13, 2026 · full tables in the weekly data report

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Weekly GameFi News Review

GameFi Weekly News Review — September 7–13, 2026

The real events of September 7–13, 2026 in multi-chain GameFi: TRON passes 403 million accounts, Solana leads every chain in app revenue, Hemi loses 124.5 million HEMI to a claim-contract exploit, and Hacken flags the multisig behind TRON's USDT.

2026-09-14 · 3648 words
Weekly GameFi Data Report

GameFi Weekly Data Report — September 7–13, 2026

Nine chains, 1,019,800 daily players and a $0.1019 weighted cost per game transaction in the week of September 7–13, 2026 — the full scorecard, cost ranking and persona math behind multi-chain GameFi.

2026-09-14 · 3420 words
Weekly GameFi Intelligence

GameFi Weekly Intelligence — September 7–13, 2026

GameFi intelligence for September 7–13, 2026: where players are moving, which chains are gaining, what in-game economies absorbed, and what on-chain gaming actually costs across nine chains.

2026-09-14 · 3050 words
Cost Intelligence

GameFi Cost Update — September 7–13, 2026

What one game transaction costs on nine chains in the week of September 7–13, 2026: a $0.1019 weighted average, two free chains, TRON's three payment routes and the first-move penalty for new addresses.

2026-09-14 · 2997 words
Deep Dive

GameFi Deep Dive: Inside TRON's 403 Million Accounts — the Fresh-Address Tax Nobody Prices

TRON passed 403 million accounts on September 10, 2026. The first USDT transfer to each new address carries a 2.03× energy penalty — 130,285 energy instead of 64,285. The full arithmetic behind the fresh-address tax, and who actually absorbs it.

2026-09-14 · 3155 words
Deep Dive

GameFi Deep Dive: Inside TRON's Q2 Report — the −5% Burn Ratio That Is Repricing GameFi's Costliest Chain

TRON's Q2 report, published August 24, 2026, shows the TRX burn ratio down 5% and protocol income up 18% as users switch to staking and rental. The full stake-versus-rent-versus-burn arithmetic behind that shift, corrected to the real 100-SUN price.

2026-09-10 · 3139 words
Cost Intelligence

GameFi Cost Update — August 31–September 6, 2026

What it cost to play on-chain this week: per-transaction prices across nine GameFi chains, monthly bills for four player types, and where the money actually goes.

2026-09-07 · 2625 words
Cost Intelligence

GameFi Cost & Market Report — August 2026

The August 2026 cost picture for on-chain gaming: the monthly cost curve across nine chains, fixed versus variable costs, what three player profiles actually paid, and how fees eat P2E earnings.

2026-09-07 · 2731 words
Weekly GameFi Data Report

GameFi Weekly Data Report — August 31–September 6, 2026

Nine chains, 1,033,900 daily players and a $0.1001 weighted cost per game transaction in the week of August 31 – September 6, 2026 — the full scorecard, cost ranking and persona math behind multi-chain GameFi.

2026-09-07 · 2936 words
Weekly GameFi Intelligence

GameFi Weekly Intelligence — August 31–September 6, 2026

GameFi intelligence for August 31–September 6, 2026: where players are moving, which chains are gaining, what in-game economies absorbed, and what on-chain gaming actually costs across nine chains.

2026-09-07 · 2895 words
Weekly GameFi News Review

GameFi Weekly News Review — August 31–September 6, 2026

The real events of August 31 – September 6, 2026 in multi-chain GameFi: Uniswap's first million-dollar burn day on Robinhood Chain, a TRON fee structure correction, the Kaidro wind-down, and a $319M hack next door.

2026-09-07 · 3675 words